Athena

Interaction design | Personal project series

Athena was one of the first real applications I implemented after playing around for a long time. It shows a statue of Athena placed in any real room.

The tinted black and white image is the pass through image of the Mirage Solo. In the early stages I actually disliked the tone map, but came to terms with it. In a way this helps a lot to focus on the object.

What really surprised me are the tracking capabilities in an augmented scene. There is very little drifting in a well-lit room and the objects stay almost perfectly in their spot.

Blender viewport on the right side. I usually bake all the textures in Blender and only do slight modifications in Unity.

Standalone HMDs are far less powerful and by using a static lighting we can still achieve high quality textures. This technique, however, does not allow any dynamic lighting and requires long bake process.

In action

Copyright
Fabian Kuehne 2020

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